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Nvidia vivepro not plaaying audio
Nvidia vivepro not plaaying audio









  1. #Nvidia vivepro not plaaying audio how to
  2. #Nvidia vivepro not plaaying audio skin
  3. #Nvidia vivepro not plaaying audio upgrade
  4. #Nvidia vivepro not plaaying audio pro

#Nvidia vivepro not plaaying audio how to

The first time I used the Vive Pro, it took me a few minutes to figure out how to adjust its new head strap properly. But I suppose that won't be very useful until we see the Vive's wireless adapter, which is coming this summer. It's also a shame that HTC's SteamVR 2.0 sensors won't be available until the end of the year because those will be able to track your movement in much larger spaces. I was able to make do with placing them on my bookshelves, but if don't have something like that around, you might have to mount the sensors on your walls.

nvidia vivepro not plaaying audio

If you're doing it for the first time, though, you'll have to find space at two opposing corners of your room to mount the Lighthouse sensors.

#Nvidia vivepro not plaaying audio pro

If you've already got that equipment, then setting up the Vive Pro is as simple as connecting its breakout box to your computer's USB 3.0 and DisplayPort connections, and then plugging in in the headset itself. HTC is offering all of those accessories together in a $299 bundle (which is $231 less than buying them all individually), but that's still a significant expense on top of the Vive Pro's $799 price tag. The huge Star VR headset boasts a 210-degree FOV, for example.īecause the Vive Pro is being sold as a standalone headset, you'll have to buy two of HTC's Lighthouse sensors and VR controllers separately. That's standard for high-end VR headsets like the Oculus Rift and Samsung HMD Odyssey, but it would have been nice to see HTC push things forward a bit. It keeps the same 110-degree field of view, though. The Vive Pro's OLED displays run at 1,440 by 1,600 pixels per eye - that's a 78 percent higher resolution the original Vive.

#Nvidia vivepro not plaaying audio upgrade

I haven't even gotten to the biggest technical upgrade yet: the higher-resolution screens. Aside from headphones, that's not something we worry about with most gadgets.

nvidia vivepro not plaaying audio

#Nvidia vivepro not plaaying audio skin

It might seem like a trivial difference, but it's important given just how much skin contact VR headsets make. The Vive, meanwhile, just had some basic foam face protection, which was harder to maintain and tougher to wear. It also feels easier to clean than before, and as always, you can replace it when it wears out. It made a huge difference after several hours of testing - my forehead was still a bit sweaty, but I wasn't left with any lasting pain around my face. The Vive Pro also has significantly more plush cushioning around its entire faceplate, and even more at the back of the head strap. Both the Oculus Rift and Samsung's HMD Odyssey make it clear that's a far better option for maintaining immersion and presence, which should be the primary goal for every headset. Audio purists might disagree (we get it, you really like your Grados), but a built-in design makes more sense for VR. And they're certainly better than trying to juggle larger headphones with an already oversize VR headset. While they may make the headset look a bit overstuffed, they're far more convenient than the earbuds on the Vive, which was just another wire to deal with. They have a generous amount of padding and can be adjusted easily. Its built-in headphones are also hard to miss. The Vive Pro, on the other hand, balances the weight of the headset well, similar to Sony's PlayStation VR. And coupled with the additional weight of the original headset, tough to wear comfortably for extended periods. That was functional but incredibly clunky. It's a huge improvement over what HTC launched with two years ago, which involved using three separate velcro straps to secure the Vive to your head. There's an adjustable band at the top, but that's something you only have to deal with the first time you put it on.

nvidia vivepro not plaaying audio

You simply place the eyepiece over your face, rest the back strap against your head and rotate the dial to straighten it. While this new system looks a bit complex at first and makes the headset much longer than before, it's straightforward. It's similar to the Deluxe Audio accessory HTC released a year after the Vive's debut, which added headphones and replaced the original head straps. Most important, there's a new head-strap system. Instead of a constant work in progress, this new headset feels like a finished product. Its plastic case and humdrum design don't really distinguish it from other VR headsets, but current Vive users will notice the differences. The headset looks much larger, but paradoxically, it's also significantly lighter. While that's helpful for distinguishing the two, aesthetically the blue shade doesn't add much.

nvidia vivepro not plaaying audio

The first thing you'll notice with the Vive Pro is that it's a deep blue instead of the original's all-black design.











Nvidia vivepro not plaaying audio